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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeomCacheVertexFactory
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
void Init_RenderThread
&40;
const FVertexBuffer &42; PositionBuffer,
const FVertexBuffer &42; MotionBlurDataBuffer,
const FVertexBuffer &42; TangentXBuffer,
const FVertexBuffer &42; TangentZBuffer,
const FVertexBuffer &42; TextureCoordinateBuffer,
const FVertexBuffer &42; ColorBuffer
&41;
Remarks
Init function that should only be called on render thread.