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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeomCacheVertexBuffer
- FRenderResource::InitRHI()
- FGeomCacheVertexBuffer::InitRHI()
- FGeomCacheTangentBuffer::InitRHI()
- FGeomCacheColorBuffer::InitRHI()
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
virtual void InitRHI
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Create on rhi thread. Uninitialized with NumVertices space.