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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeomCacheTrackProxy
- FGeomCacheTrackProxy::GetVisibilitySample()
- FGeomCacheTrackAbcFileProxy::GetVisibilitySample()
- FGeomCacheTrackUsdProxy::GetVisibilitySample()
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
virtual const FVisibilitySample & GetVisibilitySample
&40;
float Time,
const bool bLooping
&41; const
Remarks
Get the VisibilitySample for a given time the VisibilitySample that corresponds to the given time
Parameters
Name | Description |
---|---|
Time | (Elapsed)Time to check against |
bLooping | Whether or not the animation is being played in a loop |