Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCache
Inheritance Hierarchy
- FRenderResource
- FIndexBuffer
- FGeomCacheIndexBuffer
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Syntax
class FGeomCacheIndexBuffer : public FIndexBuffer
Remarks
Index Buffer
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FShaderResourceViewRHIRef | BufferSRV | |
![]() |
int32 | NumAllocatedIndices | |
![]() |
int32 | NumValidIndices |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FRHIShaderResourceView * | GetBufferSRV () |
|
![]() |
unsigned | SizeInBytes () |
|
![]() |
void | Update the data and possibly reallocate if needed. | |
![]() |
void | UpdateSizeOnly
(
int32 NewNumIndices |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | InitRHI
(
FRHICommandListBase& RHICmdList |
Create on rhi thread. Uninitialized with NumIndices space. |
![]() ![]() |
void | ReleaseRHI () |
Releases the RHI resources used by this resource. |