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Warnings * Currently this processes input points in a randomized order so the results are not strictly deterministic. In particular if it fails you might try calling it again...
Calculate a Minimal-Volume Sphere for a set of 3D points.
Currently this processes input points in a randomized order so the results are not strictly deterministic. In particular if it fails you might try calling it again...
| Name | TMinVolumeSphere3 |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/MinVolumeSphere3.h |
| Include Path | #include "MinVolumeSphere3.h" |
Syntax
template<typename RealType>
class TMinVolumeSphere3
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetResult
(
TSphere3< RealType >& SphereOut |
MinVolumeSphere3.h | ||
bool IsSolutionAvailable() |
MinVolumeSphere3.h | ||
bool Solve
(
int32 NumPoints, |
Calculate the minimal sphere for the given point set. | MinVolumeSphere3.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
int32 NumPoints, |
MinVolumeSphere3.h |