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Unreal Engine C++ API Reference > Plugins > GeometryAlgorithms > TConstrainedDelaunay2 > Triangulate
References
Module | GeometryAlgorithms |
Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/ConstrainedDelaunay2.h |
Include | #include "ConstrainedDelaunay2.h" |
bool Triangulate&40;&41;
Remarks
Populate Triangles with override function to determine which triangles are in or out. Note that boundary edges and hole edges are treated as equivalent by this function; only the KeepTriangle function determines what triangles are excluded. false if Triangulation failed
Parameters
Name | Description |
---|---|
KeepTriangle | Function to check whether the given triangle should be kept in the output |