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API > API/Plugins > API/Plugins/GeometryAlgorithms
| Name | FTetMeshParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/FTetWildWrapper.h |
| Include Path | #include "FTetWildWrapper.h" |
Syntax
struct FTetMeshParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplySizing | bool | Whether to apply a sizing field, interpolated over a background tet mesh, to control edge lengths. | FTetWildWrapper.h | |
| bCoarsen | bool | Whether to coarsen the tet mesh result. | FTetWildWrapper.h | |
| bExtractManifoldBoundarySurface | bool | Whether to enforce that the output boundary surface should be manifold. (Only relevant if a final surface is extracted) | FTetWildWrapper.h | |
| bInvertOutputTets | bool | Whether to invert tets relative to what UE typically expects in the final output. | FTetWildWrapper.h | |
| bSkipSimplification | bool | Whether to skip the initial simplification step. | FTetWildWrapper.h | |
| EpsRel | double | Relative tolerance, controlling how closely the mesh must follow the input surface. | FTetWildWrapper.h | |
| IdealEdgeLength | double | FTetWildWrapper.h | ||
| IdealEdgeLengthRel | double | Ideal edge length relative to bounding box size. | FTetWildWrapper.h | |
| MaxIts | int32 | Maximum number of optimization iterations. | FTetWildWrapper.h | |
| OutsideFilterMethod | EFilterOutsideMethod | FTetWildWrapper.h | ||
| SizingFieldTets | TArray< FIntVector4 > | FTetWildWrapper.h | ||
| SizingFieldValues | TArray< double > | FTetWildWrapper.h | ||
| SizingFieldVertices | TArray< FVector > | FTetWildWrapper.h | ||
| StopEnergy | double | Energy at which to stop optimizing tet quality and accept the result. | FTetWildWrapper.h |