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Unreal Engine C++ API Reference > Plugins > GeometryAlgorithms > FArrangement2d > Insert
References
Module | GeometryAlgorithms |
Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h |
Include | #include "Arrangement2d.h" |
&42;void Insert
&40;
PolyLine2d pline,
int GID
&41; const
Remarks
Int N = pline.VertexCount - 1; for (int i = 0; i < N; ++i) { FVector2d A = pline[i]; FVector2d B = pline[i + 1]; insert_segment(A, B, GID); }