Navigation
API > API/Plugins > API/Plugins/GeometryAlgorithms > API/Plugins/GeometryAlgorithms/FArrangement2d
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int Insert
(
const FVector2d& Pt |
Insert isolated point P into the arrangement | Arrangement2d.h | |
void Insert
(
const FSegment2d& Segment, |
Insert segment into the arrangement | Arrangement2d.h | |
void Insert
(
const FPolygon2d& Poly, |
Int N = pline.VertexCount - 1; for (int i = 0; i < N; ++i) { FVector2d A = pline[i]; FVector2d B = pline[i + 1]; insert_segment(A, B, GID); } | Arrangement2d.h | |
void Insert
(
const FVector2d& A, |
Insert segment [A,B] into the arrangement | Arrangement2d.h |
Insert(const FVector2d &)
Description
Insert isolated point P into the arrangement
| Name | Insert |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h |
| Include Path | #include "Arrangement2d.h" |
int Insert
(
const FVector2d & Pt
)
Insert(const FSegment2d &, int)
Description
Insert segment into the arrangement
| Name | Insert |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h |
| Include Path | #include "Arrangement2d.h" |
void Insert
(
const FSegment2d & Segment,
int GID
)
Insert(const FPolygon2d &, int)
Description
Int N = pline.VertexCount - 1; for (int i = 0; i < N; ++i) { FVector2d A = pline[i]; FVector2d B = pline[i + 1]; insert_segment(A, B, GID); }
| Name | Insert |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h |
| Include Path | #include "Arrangement2d.h" |
void Insert
(
const FPolygon2d & Poly,
int GID
)
Insert(const FVector2d &, const FVector2d &, int)
Description
Insert segment [A,B] into the arrangement
| Name | Insert |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Arrangement2d.h |
| Include Path | #include "Arrangement2d.h" |
void Insert
(
const FVector2d & A,
const FVector2d & B,
int GID
)