Navigation
Unreal Engine C++ API Reference > Plugins > GeometryAlgorithms > Distance
References
Module | GeometryAlgorithms |
Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Distance/DistLine3Circle3.h |
Include | #include "Distance/DistLine3Circle3.h" |
Syntax
template<typename Real>
class TDistLine3Circle3
Remarks
Compute unsigned distance and closest-points between 3D line and 3D circle
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bIsEquiDistant | |
![]() |
TCircle3< Real > | Circle | |
![]() |
TVector< Real >[2] | CircleClosest | |
![]() |
Real | DistanceSquared | Output. |
![]() |
TLine3< Real > | Line | Input. |
![]() |
TVector< Real >[2] | LineClosest | |
![]() |
int | NumClosestPairs |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
TDistLine3Circle3
(
const TLine3< Real >& LineIn, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
Real | ||
![]() |
Real | Get () |
|
![]() |
Real | GetSquared () |