Navigation
API > API/Plugins > API/Plugins/GeoReferencing
Blueprint function library to convert geospatial coordinates to text
| Name | UGeoReferencingBFL |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingBFL.h |
| Include Path | #include "GeoReferencingBFL.h" |
Syntax
UCLASS ()
class UGeoReferencingBFL : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeoReferencingBFL
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText ToCompactText
(
UPARAM(ref) FVector& CartesianCoordinates, |
Converts a LargeCoordinates value to formatted text, in the form '(X, Y, Z)' | GeoReferencingBFL.h |
|
static FText ToFullText
(
UPARAM(ref) FVector& CartesianCoordinates, |
Converts a LargeCoordinates value to localized formatted text, in the form 'X= Y= Z=' | GeoReferencingBFL.h |
|
| Converts a LargeCoordinates value to 3 separate text values | GeoReferencingBFL.h |
|