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API > API/Plugins > API/Plugins/GeoReferencing > API/Plugins/GeoReferencing/AGeoReferencingSystem
- UObject::PostLoad()
- AActor::PostLoad()
- AInfo::PostLoad()
- AGeoReferencingSystem::PostLoad()
References
| Module | GeoReferencing |
| Header | /Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Public/GeoReferencingSystem.h |
| Include | #include "GeoReferencingSystem.h" |
| Source | /Engine/Plugins/Runtime/GeoReferencing/Source/GeoReferencing/Private/GeoReferencingSystem.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.