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API > API/Plugins > API/Plugins/GeneSplicerModule
| Name | USpliceData |
| Type | class |
| Header File | /Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerModule/Public/SpliceDataBP.h |
| Include Path | #include "SpliceDataBP.h" |
Syntax
UCLASS (BlueprintType)
class USpliceData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USpliceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USpliceData() |
SpliceDataBP.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~USpliceData() |
SpliceDataBP.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DNASkelMeshMap | TSharedPtr< FDNAToSkelMeshMap > | SpliceDataBP.h | ||
| OutputDNA | TSharedPtr< FGeneSplicerDNAReader > | SpliceDataBP.h | ||
| SkelMeshComponent | USkeletalMeshComponent * | SpliceDataBP.h | ||
| SpliceDataImpl | FSpliceData | SpliceDataBP.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FDNAToSkelMeshMap > GetDNASkelMeshMap() |
SpliceDataBP.h | ||
TSharedPtr< FGeneSplicerDNAReader > GetOutputDNA() |
SpliceDataBP.h | ||
USkeletalMeshComponent * GetSkeletalMeshComponent() |
SpliceDataBP.h |
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| SpliceDataBP.h | |||
const FSpliceData & GetSpliceDataImpl () |
SpliceDataBP.h | ||
TSharedPtr< FPoolSpliceParams > InitPoolSpliceParams
(
const FString& Name, |
SpliceDataBP.h | ||
void RegisterGenePool
(
const FString& Name, |
SpliceDataBP.h |
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void SetArchetype
(
const FString& path |
SpliceDataBP.h |
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void SetSkeletalMeshComponent
(
USkeletalMeshComponent* NewSkelMeshComponent |
SpliceDataBP.h |
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| SpliceDataBP.h |
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