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API > API/Plugins > API/Plugins/GameplayStateTreeModule
StateTree for Actors with StateTree component.
| Name | UStateTreeComponentSchema |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponentSchema.h |
| Include Path | #include "Components/StateTreeComponentSchema.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories,
Meta=(DisplayName="StateTree Component", CommonSchema))
class UStateTreeComponentSchema : public UStateTreeSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeSchema → UStateTreeComponentSchema
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeComponentSchema() |
Components/StateTreeComponentSchema.h |
Structs
| Name | Remarks |
|---|---|
| FContextDataSetter | Helper class to set the context data on the ExecutionContext |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClass * GetContextActorClass() |
Components/StateTreeComponentSchema.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/StateTreeComponentSchema.h | |||
| Components/StateTreeComponentSchema.h | |||
virtual void SetContextData
(
FContextDataSetter& ContextDataSetter, |
Components/StateTreeComponentSchema.h |
Overridden from UStateTreeSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TConstArrayView< FStateTreeExternalDataDesc > GetContextDataDescs() |
Components/StateTreeComponentSchema.h | ||
virtual bool IsClassAllowed
(
const UClass* InScriptStruct |
Components/StateTreeComponentSchema.h | ||
virtual bool IsExternalItemAllowed
(
const UStruct& InStruct |
Components/StateTreeComponentSchema.h | ||
virtual bool IsScheduledTickAllowed() |
Components/StateTreeComponentSchema.h | ||
virtual bool IsStructAllowed
(
const UScriptStruct* InScriptStruct |
Components/StateTreeComponentSchema.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Components/StateTreeComponentSchema.h | ||
virtual void PostLoad() |
Components/StateTreeComponentSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CollectExternalData
(
const FStateTreeExecutionContext& Context, |
Components/StateTreeComponentSchema.h | ||
static bool SetContextRequirements
(
UBrainComponent& BrainComponent, |
Components/StateTreeComponentSchema.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextActorDataDesc_DEPRECATED | FStateTreeExternalDataDesc | Components/StateTreeComponentSchema.h |