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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/UStateTreeComponent
Description
Set the linked state tree overrides. The overrides won't be set if they do not use the StateTreeComponentSchema schema.
| Name | SetLinkedStateTreeOverrides |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h |
| Include Path | #include "Components/StateTreeComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Components/StateTreeComponent.cpp |
void SetLinkedStateTreeOverrides
(
FStateTreeReferenceOverrides Overrides
)