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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/UStateTreeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SendStateTreeEvent
(
const FStateTreeEvent& Event |
Sends event to the running StateTree. | Components/StateTreeComponent.h |
|
void SendStateTreeEvent
(
const FGameplayTag Tag, |
Sends event to the running StateTree. | Components/StateTreeComponent.h |
SendStateTreeEvent(const FStateTreeEvent &)
Description
Sends event to the running StateTree.
| Name | SendStateTreeEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h |
| Include Path | #include "Components/StateTreeComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Components/StateTreeComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Gameplay|StateTree")
void SendStateTreeEvent
(
const FStateTreeEvent & Event
)
SendStateTreeEvent(const FGameplayTag, const FConstStructView, const FName)
Description
Sends event to the running StateTree.
| Name | SendStateTreeEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h |
| Include Path | #include "Components/StateTreeComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Components/StateTreeComponent.cpp |
void SendStateTreeEvent
(
const FGameplayTag Tag,
const FConstStructView Payload,
const FName Origin
)