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API > API/Plugins > API/Plugins/GameplayStateTreeModule
State tree component designed to be run on an AIController. It uses the StateTreeAIComponentSchema that guarantees access to the AIController.
| Name | UStateTreeAIComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeAIComponent.h |
| Include Path | #include "Components/StateTreeAIComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=AI, Blueprintable, Meta=(BlueprintSpawnableComponent))
class UStateTreeAIComponent : public UStateTreeComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UBrainComponent → UStateTreeComponent → UStateTreeAIComponent
Implements Interfaces
- IAIResourceInterface
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IGameplayTaskOwnerInterface
- IStateTreeSchemaProvider
Functions
Public
Overridden from IStateTreeSchemaProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< UStateTreeSchema > GetSchema() |
Components/StateTreeAIComponent.h |