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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Tasks > API/Plugins/GameplayStateTreeModule/Tasks/FStateTreeMoveToTask
- FStateTreeTaskBase::ExitState()
- FStateTreeMoveToTask::ExitState()
References
| Module | GameplayStateTreeModule |
| Header | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Tasks/StateTreeMoveToTask.h |
| Include | #include "Tasks/StateTreeMoveToTask.h" |
| Source | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Tasks/StateTreeMoveToTask.cpp |
virtual void ExitState
(
FStateTreeExecutionContext & Context,
const FStateTreeTransitionResult & Transition
) const
Remarks
Called when a current state is exited and task is part of active states.