| AcceptableRadius |
float |
Fixed distance added to threshold between AI and goal location in destination reach test |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
- Meta=(ClampMin="0.0", UIMin="0.0")
|
| AIController |
TObjectPtr< AAIController > |
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Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Context
|
| bAllowPartialPath |
bool |
If set, use incomplete path when goal can't be reached |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| bAllowStrafe |
bool |
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Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| bProjectGoalLocation |
bool |
If set, goal location will be projected on navigation data (navmesh) before using |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| bReachTestIncludesAgentRadius |
bool |
If set, radius of AI's capsule will be added to threshold between AI and goal location in destination reach test |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| bReachTestIncludesGoalRadius |
bool |
If set, radius of goal's capsule will be added to threshold between AI and goal location in destination reach test |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| bRequireNavigableEndLocation |
bool |
If set, the goal location will need to be navigable |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| bTrackMovingGoal |
bool |
If set, path to goal actor will update itself when actor moves |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| Destination |
FVector |
|
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| DestinationMoveTolerance |
float |
If the task is expected to react to changes to location in input this property can be used to tweak sensitivity of the mechanism. |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
- Meta=(ClampMin="0.0", UIMin="0.0", EditCondition="bTrackMovingGoal")
|
| FilterClass |
TSubclassOf< UNavigationQueryFilter > |
"None" will result in default filter being used |
Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
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| MoveToTask |
TObjectPtr< UAITask_MoveTo > |
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Tasks/StateTreeMoveToTask.h |
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| TargetActor |
TObjectPtr< AActor > |
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Tasks/StateTreeMoveToTask.h |
- EditAnywhere
- Category=Parameter
|
| TaskOwner |
TScriptInterface< IGameplayTaskOwnerInterface > |
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Tasks/StateTreeMoveToTask.h |
|