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Task moving the given AIController's pawn using the AITask_MoveTo framework. Succeed when move ends at destinations, fails if move is impossible.
| Name | FStateTreeMoveToTask |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Tasks/StateTreeMoveToTask.h |
| Include Path | #include "Tasks/StateTreeMoveToTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="Move To", Category="AI|Action"))
struct FStateTreeMoveToTask : public FStateTreeAIActionTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FStateTreeAITaskBase → FStateTreeAIActionTaskBase → FStateTreeMoveToTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeMoveToTask() |
Tasks/StateTreeMoveToTask.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FStateTreeMoveToTaskInstanceData | Tasks/StateTreeMoveToTask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus PerformMoveTask
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeMoveToTask.h | ||
virtual UAITask_MoveTo * PrepareMoveToTask
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeMoveToTask.h |
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeMoveToTask.h | ||
virtual void ExitState
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeMoveToTask.h | ||
virtual EStateTreeRunStatus Tick
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeMoveToTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult Compile
(
UE::StateTree::ICompileNodeContext& Context |
Tasks/StateTreeMoveToTask.h | ||
virtual FText GetDescription
(
const FGuid& ID, |
Tasks/StateTreeMoveToTask.h | ||
virtual FColor GetIconColor() |
Tasks/StateTreeMoveToTask.h | ||
virtual FName GetIconName() |
Tasks/StateTreeMoveToTask.h | ||
virtual const UStruct * GetInstanceDataType() |
Tasks/StateTreeMoveToTask.h |