Navigation
API > API/Plugins > API/Plugins/GameplayStateTreeModule
Base class of all AI task that expect to be run on an AIController or derived class.
| Name | FStateTreeAITaskBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Tasks/StateTreeAITask.h |
| Include Path | #include "Tasks/StateTreeAITask.h" |
Syntax
USTRUCT (Meta=(Hidden, Category="AI"))
struct FStateTreeAITaskBase : public FStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FStateTreeAITaskBase