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API > API/Plugins > API/Plugins/GameplayStateTreeModule
Base class of all AI condition that expect to be run on an AIController or derived class.
| Name | FStateTreeAIConditionBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Conditions/StateTreeAIConditionBase.h |
| Include Path | #include "Conditions/StateTreeAIConditionBase.h" |
Syntax
USTRUCT (Meta=(Hidden, Category="AI"))
struct FStateTreeAIConditionBase : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FStateTreeAIConditionBase