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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Components > API/Plugins/GameplayStateTreeModule/Components/UStateTreeComponent
Syntax
UPROPERTY (EditAnywhere, Category=AI)
bool bStartLogicAutomatically
Remarks
If true, the StateTree logic is started on begin play. Otherwise StartLogic() needs to be called.