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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Components > API/Plugins/GameplayStateTreeModule/Components/UStateTreeComponent
- UBrainComponent::ResumeLogic()
- UStateTreeComponent::ResumeLogic()
References
| Module | GameplayStateTreeModule |
| Header | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h |
| Include | #include "Components/StateTreeComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Components/StateTreeComponent.cpp |
virtual EAILogicResuming::Type ResumeLogic
&40;
const FString & Reason
&41;
Remarks
Resumes paused brain logic. MUST be called by child implementations! indicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)