Navigation
API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Components > API/Plugins/GameplayStateTreeModule/Components/UStateTreeComponent
Syntax
UPROPERTY (EditAnywhere, Category=AI,
Meta=(Schema="/Script/GameplayStateTreeModule.StateTreeComponentSchema"))
FStateTreeReferenceOverrides LinkedStateTreeOverrides
Remarks
Overrides for linked State Trees. This table is used to override State Tree references on linked states. If a linked state's tag is exact match of the tag specified on the table, the reference from the table is used instead.