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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Components > API/Plugins/GameplayStateTreeModule/Components/UStateTreeAIComponentSchema
Syntax
UPROPERTY (EditAnywhere, Category="Defaults", NoClear)
TSubclassOf < AAIController > AIControllerClass
Remarks
AIController class the StateTree is expected to run on. Allows to bind to specific Actor class' properties.