Navigation
API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Components
Inheritance Hierarchy
- UBrainComponent
- IGameplayTaskOwnerInterface
- IStateTreeSchemaProvider
- UStateTreeComponent
- UStateTreeAIComponent
References
| Module | GameplayStateTreeModule |
| Header | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeAIComponent.h |
| Include | #include "Components/StateTreeAIComponent.h" |
Syntax
UCLASS (ClassGroup=AI, Meta=(BlueprintSpawnableComponent))
class UStateTreeAIComponent : public UStateTreeComponent
Remarks
State tree component designed to be run on an AIController. It uses the StateTreeAIComponentSchema that guarantees access to the AIController.
Overridden from UStateTreeComponent
| Type | Name | Description | |
|---|---|---|---|
| bool | SetContextRequirements
(
FStateTreeExecutionContext& Context, |
Overridden from IStateTreeSchemaProvider
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UStateTreeSchema > | GetSchema () |