Navigation
API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/BehaviorTree > API/Plugins/GameplayStateTreeModule/BehaviorTree/Tasks > API/Plugins/GameplayStateTreeModule/BehaviorTree/Tasks/UBTTask_RunDynam-
Type
typedef TBaseDelegate_ThreeParams< void, FStateTreeExecutionContext &, UBehaviorTreeComponent &, FGameplayTag InjectionTag > FSetContextDataDelegate
References
| Module | GameplayStateTreeModule |
| Header | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/BehaviorTree/Tasks/BTTask_RunDynamicStateTree.h |
| Include | #include "BehaviorTree/Tasks/BTTask_RunDynamicStateTree.h" |