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API > API/Plugins > API/Plugins/GameplayInteractionsModule
SmartObject behavior definition for the GameplayInteractions
| Name | UGameplayInteractionSmartObjectBehaviorDefinition |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionSmartObjectBehaviorDefinition.h |
| Include Path | #include "GameplayInteractionSmartObjectBehaviorDefinition.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UGameplayInteractionSmartObjectBehaviorDefinition : public USmartObjectBehaviorDefinition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USmartObjectBehaviorDefinition → UGameplayInteractionSmartObjectBehaviorDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateTreeReference | FStateTreeReference | GameplayInteractionSmartObjectBehaviorDefinition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UStateTree * GetStateTree() |
GameplayInteractionSmartObjectBehaviorDefinition.h |
|
|
void SetStateTree
(
UStateTree* NewStateTree |
GameplayInteractionSmartObjectBehaviorDefinition.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayInteractionSmartObjectBehaviorDefinition.h |