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API > API/Plugins > API/Plugins/GameplayInteractionsModule > API/Plugins/GameplayInteractionsModule/FGameplayInteractionContext > API/Plugins/GameplayInteractionsModule/FGameplayInteractionContext/SendEvent
References
| Module | GameplayInteractionsModule |
| Header | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionContext.h |
| Include | #include "GameplayInteractionContext.h" |
| Source | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Private/GameplayInteractionContext.cpp |
void SendEvent
&40;
const FGameplayTag Tag,
const FConstStructView Payload,
const FName Origin
&41;
Remarks
Sends event for the StateTree. Will be received on the next tick by the StateTree.