Navigation
API > API/Plugins > API/Plugins/GameplayInsightsEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- USkinnedMeshComponent
- USkeletalMeshComponent
- UInsightsSkeletalMeshComponent
References
| Module | GameplayInsightsEditor |
| Header | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsightsEditor/Public/InsightsSkeletalMeshComponent.h |
| Include | #include "InsightsSkeletalMeshComponent.h" |
Syntax
UCLASS&40;Hidden&41;
class UInsightsSkeletalMeshComponent : public USkeletalMeshComponent
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetPoseFromProvider
(
const IAnimationProvider& InProvider, |
Set this component up from a provider & message. |
Overridden from USkeletalMeshComponent
| Type | Name | Description | |
|---|---|---|---|
| void | InitAnim
(
bool bForceReinit |
Animation |