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API > API/Plugins > API/Plugins/GameplayInsightsEditor
| Name | UInsightsSkeletalMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsightsEditor/Public/InsightsSkeletalMeshComponent.h |
| Include Path | #include "InsightsSkeletalMeshComponent.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UInsightsSkeletalMeshComponent : public USkeletalMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → USkinnedMeshComponent → USkeletalMeshComponent → UInsightsSkeletalMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IClothSimulationDataProvider
- ILODSyncInterface
- IInterface_CollisionDataProvider
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitAnim
(
bool bForceReInit |
InsightsSkeletalMeshComponent.h | ||
void SetPoseFromProvider
(
const IAnimationProvider& InProvider, |
Set this component up from a provider & message. | InsightsSkeletalMeshComponent.h |