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API > API/Plugins > API/Plugins/GameplayInsights > API/Plugins/GameplayInsights/IGameplayProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReadObjectEvent
(
const RewindDebugger::FObjectId& InObjectId, |
IGameplayProvider.h | ||
virtual bool ReadObjectEvent
(
uint64 InObjectId, |
IGameplayProvider.h |
ReadObjectEvent(const RewindDebugger::FObjectId &, uint64, TFunctionRef< void(const FObjectEventMessage &)>)
| Name | ReadObjectEvent |
| Type | function |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h |
| Include Path | #include "IGameplayProvider.h" |
bool ReadObjectEvent
(
const RewindDebugger::FObjectId & InObjectId,
uint64 InMessageId,
TFunctionRef< void &)> Callback
) const
ReadObjectEvent(uint64, uint64, TFunctionRef< void(const FObjectEventMessage &)>)
| Name | ReadObjectEvent |
| Type | function |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h |
| Include Path | #include "IGameplayProvider.h" |
virtual bool ReadObjectEvent
(
uint64 InObjectId,
uint64 InMessageId,
TFunctionRef< void &)> InCallback
) const