Navigation
API > API/Plugins > API/Plugins/GameplayInsights
Inheritance Hierarchy
- IProvider
- IAnimationProvider
References
| Module | GameplayInsights |
| Header | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h |
| Include | #include "IAnimationProvider.h" |
Syntax
class IAnimationProvider : public TraceServices::IProvider
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | EnumerateAnimGraphTimelines
(
TFunctionRef< void(uint64ObjectId, const AnimGraphTimeline&)> Callback |
||
| void | EnumerateMontageIds
(
uint64 InObjectId, |
||
| void | EnumerateNotifyStateTimelines
(
uint64 InObjectId, |
||
| void | EnumeratePoseWatchCurves
(
const FPoseWatchMessage& InMessage, |
||
| void | EnumerateSkeletalMeshCurveIds
(
uint64 InObjectId, |
||
| void | EnumerateSkeletalMeshCurves
(
const FSkeletalMeshPoseMessage& InMessage, |
||
| void | EnumerateSkeletalMeshPoseTimelines
(
TFunctionRef< void(uint64ObjectId, const SkeletalMeshPoseTimeline&)> Callback |
||
| void | EnumerateTickRecordIds
(
uint64 InObjectId, |
||
| const FAnimNodeInfo * | FindAnimNodeInfo
(
int32 InNodeId, |
||
| const FSkeletalMeshInfo * | FindSkeletalMeshInfo
(
uint64 InObjectId |
||
| FText | FormatNodeKeyValue
(
const FAnimNodeValueMessage& InMessage |
||
| FText | FormatNodeValue
(
const FAnimNodeValueMessage& InMessage |
||
| const TCHAR * | GetName
(
uint32 InId |
||
| void | GetPoseWatchData
(
const FPoseWatchMessage& InMessage, |
||
| void | GetSkeletalMeshComponentSpacePose
(
const FSkeletalMeshPoseMessage& InMessage, |
||
| bool | ReadAnimAttributesTimeline
(
uint64 InObjectId, |
||
| bool | ReadAnimBlendSpacePlayersTimeline
(
uint64 InObjectId, |
||
| bool | ReadAnimGraphTimeline
(
uint64 InObjectId, |
||
| bool | ReadAnimNodesTimeline
(
uint64 InObjectId, |
||
| bool | ReadAnimNodeValuesTimeline
(
uint64 InObjectId, |
||
| bool | ReadAnimSequencePlayersTimeline
(
uint64 InObjectId, |
||
| bool | ReadAnimSyncTimeline
(
uint64 InObjectId, |
||
| bool | ReadMontageTimeline
(
uint64 InObjectId, |
||
| bool | ReadNotifyTimeline
(
uint64 InObjectId, |
||
| bool | ReadPoseWatchTimeline
(
uint64 InObjectId, |
||
| bool | ReadSkeletalMeshPoseTimeline
(
uint64 InObjectId, |
||
| bool | ReadStateMachinesTimeline
(
uint64 InObjectId, |
||
| bool | ReadTickRecordTimeline
(
uint64 InObjectId, |