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Types of net modes that we know about - synced with EngineBaseTypes.h
| Name | ENetMode |
| Type | enum |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h |
| Include Path | #include "IGameplayProvider.h" |
Syntax
enum ENetMode
{
Standalone,
DedicatedServer,
ListenServer,
Client,
MAX,
}
Values
| Name | Remarks |
|---|---|
| Standalone | |
| DedicatedServer | |
| ListenServer | |
| Client | |
| MAX |