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API > API/Plugins > API/Plugins/GameplayInsights
| Name | FVariantValue |
| Type | struct |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h |
| Include Path | #include "IAnimationProvider.h" |
Syntax
struct FVariantValue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVariantValue() |
IAnimationProvider.h |
Structs
| Name | Remarks |
|---|---|
| FVector2DEntry | |
| FVectorEntry |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstanceId | uint64 | IAnimationProvider.h | ||
| AnimNode | FVariantValue | IAnimationProvider.h | ||
| BlendX | float | For blend spaces, store the x/y parameters so we can open the editor at those parameters | IAnimationProvider.h | |
| BlendY | float | IAnimationProvider.h | ||
| Bool | FVariantValue | IAnimationProvider.h | ||
| bValue | bool | IAnimationProvider.h | ||
| Class | FVariantValue | IAnimationProvider.h | ||
| Float | FVariantValue | IAnimationProvider.h | ||
| FVariantValue | union FVariantValue | IAnimationProvider.h | ||
| Int32 | FVariantValue | IAnimationProvider.h | ||
| Object | FVariantValue | IAnimationProvider.h | ||
| PlaybackTime | float | For animation assets, store the playback time so we can open the editor to a specific time | IAnimationProvider.h | |
| String | FVariantValue | IAnimationProvider.h | ||
| Type | EAnimNodeValueType | IAnimationProvider.h | ||
| Value | uint64 | IAnimationProvider.h | ||
| Value | const TCHAR * | IAnimationProvider.h | ||
| Value | float | IAnimationProvider.h | ||
| Value | int32 | IAnimationProvider.h | ||
| Vector | FVectorEntry | IAnimationProvider.h | ||
| Vector2D | FVector2DEntry | IAnimationProvider.h |