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API > API/Plugins > API/Plugins/GameplayInsights
References
| Module | GameplayInsights |
| Header | /Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h |
| Include | #include "IAnimationProvider.h" |
Syntax
struct FVariantValue
Variables
| Type | Name | Description | |
|---|---|---|---|
| union FVariantValue::@15180 | @15181 | ||
| uint64 | AnimInstanceId | ||
| FVariantValue::@15180::@15188 | AnimNode | ||
| float | BlendX | For blend spaces, store the x/y parameters so we can open the editor at those parameters | |
| float | BlendY | ||
| FVariantValue::@15180::@15182 | Bool | ||
| bool | bValue | ||
| FVariantValue::@15180::@15187 | Class | ||
| FVariantValue::@15180::@15184 | Float | ||
| FVariantValue::@15180::@15183 | Int32 | ||
| FVariantValue::@15180::@15186 | Object | ||
| float | PlaybackTime | For animation assets, store the playback time so we can open the editor to a specific time | |
| FVariantValue::@15180::@15185 | String | ||
| EAnimNodeValueType | Type | ||
| uint64 | Value | ||
| const TCHAR * | Value | ||
| float | Value | ||
| int32 | Value | ||
| FVectorEntry | Vector | ||
| FVector2DEntry | Vector2D |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Classes
| Type | Name | Description | |
|---|---|---|---|
| FVector2DEntry | |||
| FVectorEntry |