Navigation
API > API/Plugins > API/Plugins/GameplayInsights
| |
|
| Name |
FVariantValue |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IAnimationProvider.h |
| Include Path |
#include "IAnimationProvider.h" |
Syntax
struct FVariantValue
Constructors
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AnimInstanceId |
uint64 |
|
IAnimationProvider.h |
|
| AnimNode |
FVariantValue |
|
IAnimationProvider.h |
|
| BlendX |
float |
For blend spaces, store the x/y parameters so we can open the editor at those parameters |
IAnimationProvider.h |
|
| BlendY |
float |
|
IAnimationProvider.h |
|
| Bool |
FVariantValue |
|
IAnimationProvider.h |
|
| bValue |
bool |
|
IAnimationProvider.h |
|
| Class |
FVariantValue |
|
IAnimationProvider.h |
|
| Float |
FVariantValue |
|
IAnimationProvider.h |
|
| FVariantValue |
union FVariantValue |
|
IAnimationProvider.h |
|
| Int32 |
FVariantValue |
|
IAnimationProvider.h |
|
| Object |
FVariantValue |
|
IAnimationProvider.h |
|
| PlaybackTime |
float |
For animation assets, store the playback time so we can open the editor to a specific time |
IAnimationProvider.h |
|
| String |
FVariantValue |
|
IAnimationProvider.h |
|
| Type |
EAnimNodeValueType |
|
IAnimationProvider.h |
|
| Value |
uint64 |
|
IAnimationProvider.h |
|
| Value |
const TCHAR * |
|
IAnimationProvider.h |
|
| Value |
float |
|
IAnimationProvider.h |
|
| Value |
int32 |
|
IAnimationProvider.h |
|
| Vector |
FVectorEntry |
|
IAnimationProvider.h |
|
| Vector2D |
FVector2DEntry |
|
IAnimationProvider.h |
|
Functions
Public