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Description
Creates edges in bulk. This is more efficient than calling CreateEdge multiple times since we will only try to assign a node to an island once.
| Name | CreateBulkEdges |
| Type | function |
| Header File | /Engine/Plugins/Experimental/GameplayGraph/Source/GameplayGraph/Public/Graph/Graph.h |
| Include Path | #include "Graph/Graph.h" |
| Source | /Engine/Plugins/Experimental/GameplayGraph/Source/GameplayGraph/Private/Graph/Graph.cpp |
void CreateBulkEdges
(
TArray < FEdgeSpecifier > && NodesToConnect
)