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API > API/Plugins > API/Plugins/GameplayGraph
| Name | IGraphDeserialization |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayGraph/Source/GameplayGraph/Public/Graph/GraphSerialization.h |
| Include Path | #include "Graph/GraphSerialization.h" |
Syntax
class IGraphDeserialization
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IGraphDeserialization() |
Graph/GraphSerialization.h |
Structs
| Name | Remarks |
|---|---|
| FIslandConstructionData |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEveryEdge
(
const TFunction< bool(const FEdgeSpecifier&)>& Lambda |
Graph/GraphSerialization.h | ||
void ForEveryIsland
(
const TFunction< FGraphIslandHandle(const FGraphIslandHandle&, const FIslandConstructionData&)>& ... |
Graph/GraphSerialization.h | ||
void ForEveryVertex
(
const TFunction< FGraphVertexHandle(const FGraphVertexHandle&)>& Lambda |
Graph/GraphSerialization.h | ||
const FGraphProperties & GetProperties() |
Graph/GraphSerialization.h | ||
int32 NumEdges() |
Graph/GraphSerialization.h | ||
int32 NumIslands() |
Graph/GraphSerialization.h | ||
int32 NumVertices() |
Graph/GraphSerialization.h |