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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/UObjectTreeGraphSchema
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OnApplyDisconnection
(
UEdGraphPin* TargetPin |
Editors/ObjectTreeGraphSchema.h | ||
virtual bool OnApplyDisconnection
(
UEdGraphPin* SourcePin, |
Editors/ObjectTreeGraphSchema.h |
OnApplyDisconnection(UEdGraphPin *)
| Name | OnApplyDisconnection |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphSchema.h |
| Include Path | #include "Editors/ObjectTreeGraphSchema.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphSchema.cpp |
virtual bool OnApplyDisconnection
(
UEdGraphPin * TargetPin
) const
OnApplyDisconnection(UEdGraphPin , UEdGraphPin )
| Name | OnApplyDisconnection |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphSchema.h |
| Include Path | #include "Editors/ObjectTreeGraphSchema.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphSchema.cpp |
virtual bool OnApplyDisconnection
(
UEdGraphPin * SourcePin,
UEdGraphPin * TargetPin
) const