Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UGameplayCamerasEditorSettings
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/GameplayCamerasEditorSettings.h |
| Include | #include "GameplayCamerasEditorSettings.h" |
Syntax
UCLASS (Config=GameplayCameras, defaultconfig, MinimalAPI,
Meta=(DisplayName="Gameplay Cameras Editor"))
class UGameplayCamerasEditorSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLinearColor | CameraAssetTitleColor | ||
| FLinearColor | CameraBlendNodeTitleColor | ||
| FLinearColor | CameraNodeTitleColor | ||
| FLinearColor | CameraRigAssetTitleColor | ||
| FLinearColor | CameraRigTransitionConditionTitleColor | ||
| FLinearColor | CameraRigTransitionTitleColor | ||
| FName | LastCameraAssetToolkitModeName |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayCamerasEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |