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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/FObjectTreeGraphConfig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsConnectable
(
UClass* InObjectClass |
Returns whether the given class is connectable. | Editors/ObjectTreeGraphConfig.h | |
bool IsConnectable
(
FObjectProperty* InObjectProperty |
Returns whether the given object reference property is connectable. | Editors/ObjectTreeGraphConfig.h | |
bool IsConnectable
(
FArrayProperty* InArrayProperty |
Returns whether the given object array property is connectable. | Editors/ObjectTreeGraphConfig.h |
IsConnectable(UClass *)
Description
Returns whether the given class is connectable.
It is connectable if it, or one of its parent classes, is inside ConnectableObjectClasses, and nor it or any of its parent classes is in NonConnectableObjectClasses.
| Name | IsConnectable |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphConfig.cpp |
bool IsConnectable
(
UClass * InObjectClass
) const
IsConnectable(FObjectProperty *)
Description
Returns whether the given object reference property is connectable.
It is connectable if the property's reference type is for a connectable class, and if the property doesn't have the ObjectTreeGraphHidden metadata.
| Name | IsConnectable |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphConfig.cpp |
bool IsConnectable
(
FObjectProperty * InObjectProperty
) const
IsConnectable(FArrayProperty *)
Description
Returns whether the given object array property is connectable.
It is connectable if the array's item type is for a connectable class, and if the array property doesn't have the ObjectTreeGraphHidden metadata.
| Name | IsConnectable |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphConfig.cpp |
bool IsConnectable
(
FArrayProperty * InArrayProperty
) const