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API > API/Plugins > API/Plugins/GameplayCamerasEditor
Graph editor action for adding a new camera rig parameter node.
| Name | FCameraNodeGraphSchemaAction_NewInterfaceParameterNode |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraNodeGraphSchema.h |
| Include Path | #include "Editors/CameraNodeGraphSchema.h" |
Syntax
USTRUCT ()
struct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode : public FEdGraphSchemaAction
Inheritance Hierarchy
- FEdGraphSchemaAction → FCameraNodeGraphSchemaAction_NewInterfaceParameterNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Editors/CameraNodeGraphSchema.h | |||
FCameraNodeGraphSchemaAction_NewInterfaceParameterNode
(
FText InNodeCategory, |
Editors/CameraNodeGraphSchema.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterDefinition | FCameraObjectInterfaceParameterDefinition | The new parameter's definition. | Editors/CameraNodeGraphSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetTypeId() |
Editors/CameraNodeGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
Editors/CameraNodeGraphSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticGetTypeId() |
Editors/CameraNodeGraphSchema.h |