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API > API/Plugins > API/Plugins/GameplayCamerasEditor
A utility toolkit for have a "Build" toolbar button that features a different icon based on the target asset's build status.
| Name | FBuildButtonToolkit |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/BuildButtonToolkit.h |
| Include Path | #include "Toolkits/BuildButtonToolkit.h" |
Syntax
class FBuildButtonToolkit : public TSharedFromThis< FBuildButtonToolkit >
Inheritance Hierarchy
- TSharedFromThis< FBuildButtonToolkit > → FBuildButtonToolkit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Toolkits/BuildButtonToolkit.h | |||
FBuildButtonToolkit
(
TScriptInterface< IHasCameraBuildStatus > InTarget |
Toolkits/BuildButtonToolkit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Target | TScriptInterface< IHasCameraBuildStatus > | Toolkits/BuildButtonToolkit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FToolMenuEntry MakeToolbarButton
(
TSharedPtr< FUICommandInfo > InCommand |
Toolkits/BuildButtonToolkit.h | ||
void SetTarget
(
TScriptInterface< IHasCameraBuildStatus > InTarget |
Toolkits/BuildButtonToolkit.h |