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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/UObjectTreeGraphNode
- UEdGraphNode::PinConnectionListChanged()
- UObjectTreeGraphNode::PinConnectionListChanged()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphNode.h |
| Include | #include "Editors/ObjectTreeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp |
virtual void PinConnectionListChanged
(
UEdGraphPin * Pin
)
Remarks
Called when the connection list of one of the pins of this node is changed in the editor