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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraph
- UObjectTreeGraph
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraph.h |
| Include | #include "Editors/ObjectTreeGraph.h" |
Syntax
UCLASS ()
class UObjectTreeGraph : public UEdGraph
Remarks
A node graph that represents a hierarchy of objects and their relationships.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UObjectTreeGraph
(
const FObjectInitializer& ObjInit |
Creates a new graph. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UObjectTreeGraphNode * | FindObjectNode
(
UObject* InObject |
Finds a node for the given object. | |
| const FObjectTreeGraphConfig & | GetConfig () |
Gets the graph configuration. | |
| UObject * | Gets the root object. | ||
| UObjectTreeGraphNode * | Gets the root object's graph node. | ||
| void | RebuildGraph () |
||
| void | Reset
(
TObjectPtr< UObject > InRootObject, |
Initializes the graph given a root object and a graph configuration. |