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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/UCameraNodeGraphSchema
- UObjectTreeGraphSchema::CollectAllObjects()
- UCameraNodeGraphSchema::CollectAllObjects()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraNodeGraphSchema.h |
| Include | #include "Editors/CameraNodeGraphSchema.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraNodeGraphSchema.cpp |
virtual void CollectAllObjects
(
UObjectTreeGraph * InGraph,
TSet < UObject * > & OutAllObjects
) const