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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/FObjectTreeGraphClassConfig > API/Plugins/GameplayCamerasEditor/Editors/FObjectTreeGraphClassConfig/NodeTitleUsesObj-
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include | #include "Editors/ObjectTreeGraphConfig.h" |
TCallTraits < bool >::ConstReference NodeTitleUsesObjectName() const
Remarks
Whether the graph node title uses the underlying object's name instead of its class name.