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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraRigPickerConfig.h |
| Include | #include "Editors/CameraRigPickerConfig.h" |
Syntax
struct FCameraRigPickerConfig
Remarks
Configuration structure for a camera rig picker widget. This is a widget that shows the list of camera rigs inside a given camera asset.
See IGameplayCamerasEditorModule for creating that widget.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCanSelectCameraAsset | Whether a camera asset can be picked, or whether InitialCameraAssetSelection determines the only asset to be used. | |
| bool | bFocusCameraRigSearchBoxWhenOpened | Whether the camera rig search box should be focused initially. | |
| FString | CameraAssetSaveSettingsName | Asset picker settings name for the camera asset picker. | |
| EAssetViewType::Type | CameraAssetViewType | Asset picker view type for the camera asset picker. | |
| FText | ErrorMessage | An optional error message to display. | |
| FAssetData | InitialCameraAssetSelection | The initially selected camera asset, if any. | |
| UCameraRigAsset * | InitialCameraRigSelection | The initially selected camera rig, specified as a pointer, if any. | |
| FGuid | InitialCameraRigSelectionGuid | The initially selected camera rig, specified by its Guid, if any. | |
| FOnCameraRigSelected | OnCameraRigSelected | Callback for when a camera rig has been selected. | |
| TSharedPtr< IPropertyHandle > | PropertyToSet | An optional property handle to set the selected camera rig on. | |
| FText | WarningMessage | An optional warning message to display. |